The Global Search for Education: Our Top 12 Global Teacher Blogs – What are the top games that can help students learn?

Posted by: C.M. Rubin, The Global Search for Education

November 27th, 2015

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The Global Search for Education (GSE) is a regular contributor to the Edmodo Blog. Authored by C.M. Rubin, GSE brings together distinguished thought leaders in education and innovation from around the world to explore the key learning issues faced by today’s nations. Look for a new post every Friday and join the Global Search for Education Community on Edmodo to share your perspectives with their editorial staff.

I asked Susanna Pollack, President of Games for Change, what she believes are the key improvements needed in the next decade to make games better educational tools. “If we want kids to play games for learning, the games need to be as compelling as Call of Duty, Skyrim, and DDR,” she commented. “We’ve seen this happen withMinecraft and Assassin’s Creed, games that weren’t created to be educational games but have proven to be tremendous tools for teaching urban planning and history.” And what about assessment of students’ learning from games – will we be able to support the evidence of learning impact? Susanna explained, “There are several companies working on this currently, many of which are in the Games for Change Industry Circle, including GlassLab and Amplify; and Games for Change is exploring this question in a report series.

Based on their research in classrooms around the world, what do our Top 12 Global Teacher Bloggers believe are the top games that can help students learn?

Adam Steiner (@steineredtech) notes that the video game industry has seen the value in “adjusting existing games to add educational value rather than GSE 11-27_newdeveloping educational games that consider entertainment as an afterthought.” The end-result? Improved products which have more focus on critical thinking and problem solving. Get into some of the coolest games with Adam’s “10 ideas for bringing gaming into your high school classroom.” Read More.

Pauline Hawkins (@PaulineDHawkins) interviewed a top expert in the gaming world (her 10 year old son) who shared his favorite games and the number one reason why games help students learn. It’s all about learning to listen! “You need to pay attention to what the characters are saying and work as a team.” To find out why “Listening is Key,” Read More.

“Gaming, or more specifically gamification, is something that is very close to my heart,” says Craig Kemp (@mrkempnz) who believes that “all students in your classroom would LOVE to follow up learning with a game,” and it’s a fact that students learn best when they are having fun. So which 5 games top Mr. Kemp’s list? Read More.

Vicki Davis (@coolcatteacher) offers “8 Great Ways To Level Up Game Based Learning In The Classroom.” “Not all games are created equal,” she says, “but when teachers can use games to “spark higher-order thinking then the games themselves can level up and so can learning.” Read More.

Joe Bower (@joe_bower) shares the favorite board games he plays with students and family and notes that board games help develop relationships as well as being a good way to assess skills including “creativity, collaboration, adaptability, resiliency, critical thinking, problem solving, patience, literacy and numeracy.” Read More.

Todd Finley (@finleyt) believes that “games unite many of the most powerful initiatives in education: problem based learning, brain-based strategies, technology, collaboration, inquiry, and student engagement.” “So get your brain on and game on” and discover Todd’s Top 9 technology-based games that transform student learning. Read More.

Richard Wells (@iPadWells) suggests allowing learners to play games when they want “at any moment during class.” Sound like a crazy idea? Well, first understand Richard’s “structure and reasoning,” and how he believes gaming “relates to and can help 21st century classrooms better reflect the times we live in.” Read More.

And on the subject of classroom games, what about the issue of competition? “Does Competition Really Bring out the Best in People?” Guest blogger James Sturtevant (@jamessturtevant) shares interesting insights from an experience with his 9th grade Global Studies class. Read More.

Tom Bennett (@tombennett71), Joe Bower, Susan Bowles (@FloridaKteacher), Lisa Currie (@RippleKindness), Vicki Davis, Todd Finley, Pauline Hawkins, Craig Kemp, Karen Lirenman (@KLirenman), Adam Steiner, Silvia Tolisano (@langwitches) and Richard Wells are The Global Search for Education 2014 Top 12 Global Teacher Bloggers.

Continue the conversation in the Global Search for Education Community on Edmodo

GSE Authors

Left to right top row: Adam Steiner, Susan Bowles, Richard Wells, Todd Finley

Middle row: Vicki Davis, Lisa Currie, C. M. Rubin, Pauline Hawkins, Joe Bower

Bottom row: Craig Kemp, Silvia Tolisano, Tom Bennett, Karen Lirenman

C.M. Rubin is the author of two widely read online series for which she received a 2011 Upton Sinclair award, “The Global Search for Education” and “How Will We Read?” She is also the author of three bestselling books, including The Real Alice in Wonderland, is the publisher of CMRubinWorld, and is a Disruptor Foundation Fellow.

9 responses to “The Global Search for Education: Our Top 12 Global Teacher Blogs – What are the top games that can help students learn?”

  1. Jason Buck says:

    My children love duolingo and games. I love how they are having fun while they are learning.

  2. isabel says:

    excellent information because you know sometimes not give good information about our students educational games

  3. Ljiljana Lez-Drnjevic says:

    Agree with Craig Kemp, @mrkempnz, students learn best when they are having fun.

  4. Ljiljana Lez-Drnjevic says:

    Scratch, Mystery Skype, Geocaching, Minecraft, coding by

  5. Hello sir C.M.Rubin, I personally feel that interactive educational strategies would help the students consume big data that matters for their career.

    But I’m totally clueless that how one can combine gaming with studies ?

    As far as I understand the students, they would choose only one part with seriousness and that would be either gaming or studies.

    What do you think about it ?

  6. Rory says:

    Meeting students where they are is critical! If we can reach them through games, we are still reaching them!

  7. This is a great article that is near and dear to my heart! I was a teacher for seven years and now serve as a technology/instructional coach. I am passionate about making education fun! I am a big time gamer, including videos games and board games, and believe both in adding gamification elements to the classroom as well as adding games themselves!

    I can’t begin to describe how important chess has been in helping my son develop. Among many other traits, my son has learned problem solving skills, how to have mental grit, how to have self-control before touching a piece, and how to advocate for himself politely during tournaments. These traits are all positives that carry over into the classroom and have helped my son become an achiever! I’m a firm believer that ALL students should have exposure to the sorts of experiences that games provide!

  8. I might also add that one of my favorite games of all-time is Age of Empires II: The Conquerors. This is an incredibly fun game and when I was younger it sparked all sorts of questions for me about world history. I had fairly poor history teachers going through school, but I ended up becoming a history teacher. AoE played no small part in being the spark that got me into history!

  9. i think MINECRAFT help kids think more and get creative. find me on ROLE-PLAY servers on MINCRAFT POCKET EDITION!!!!!!!!!!!!!


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